The Google Stadia app code contains many clues about the present and future: here's what to expect

The official debut of Google Stadia is now only 10 days away, with the expectation of the fans that continues to rise as the countdown approaches its conclusion.
A couple of days ago, the news of the publication of Stadia's official Android app made the fans boil, despite the impossibility of using it in any way, due to the need to enter a code that Big G will probably start distributing on the 19th.
November to Founder and Premiere users.
However, by digging a little into the code of the app, it is possible to find some more clues about the imminent future of Stadia.
Integration with Google Assistant It is no secret that even Stadia – like all old and new Google services – will enjoy the support and integration with Assistant, so that the official controller will boast a dedicated physical key.
In the launch phase, however, this integration could be very limited or even absent, as can be seen from a reference in the code that explicitly states "Google Assistant on Stadia is coming soon".
What seems certain is that Assistant will learn to give the best of himself on Stadia only over time.
Initially, in fact, the features could be limited to the well-known throwing of the dice and the possibility of quickly launching a game asking for example Ehi Google, let's play Destiny 2.
Can you challenge gamers on PCs and consoles? Another clue found in the app code dedicated to Stadia concerns the possible cross-play potential of the gaming platform.
So far, in fact, Google has never explicitly expressed itself about the possibility of challenging (or cooperating with) gamers playing on the same title on PC and console, a very widespread and appreciated feature, especially for titles that make online multiplayer their own peculiarities, such as Fortnite.
In the app code it is possible to come across this reference: "Games that allows players to play on different video game hardware simultaneously".
In particular, the part that talks about 'different gaming hardware' could be interpreted in many ways, knowing the versatility of Stadia, for it can be used on smartphones, PCs, TVs and more.
However, hoping that Google refers to cross-play is legitimate.
Limit to data usage and …
server access? It is well known that Stadia will be a particularly costly service as far as the data traffic used is concerned, since it will allow it to play even in 4K.
Also in the official app code for Android, there is a reference that estimates in 20 GB every hour the traffic consumed by Stadia in 4K, a problem for those connections that impose a monthly ceiling on the use of the internet.
This should not be the case with Italian connections (although we will see if the operators will impose limits in light of these requests), but Stadia could also allow you to set a ceiling on the data traffic to be used, scaling the game sessions to lower resolutions, extend the playing time for the same consumption (passing to 720p, the traffic savings should be around 75%).
Furthermore, the clogging of servers could also become a problem in the most chaotic hours.
Google will surely be protected to be sure to be able to cope without worries with the gamers' request from all over the world, but some anomalous peaks could still happen, sending the management of the servers into crisis.
Here then, from time to time, we might come across such messages: "Our servers can't support any players at the moment.
Please try again in a few minutes.
»Demos of games, Founder badges and Stadia controller support will, at least initially, be an exclusive and paid service, but in the future it will also offer a free subscription, with the possibility of purchasing individual games and reproducing them in an unlimited way, without having to own latest generation hardware.
Here, then, that in the future, Stadia could populate with game demos, so that users can get an idea if a title can do for them, before buying it.
We then said that, initially, Stadia will be available only to those who have grabbed the Founder Edition, or the Premiere Edition.
Only the first ones, however, will enjoy the possibility of choosing their own exclusive nickname, as well as being recognizable thanks to a special badge, which will appear next to their name.
The Founder Edition also includes the official Stadia controller, but Google has always specified that it will not be the only device supported by the service.
Indeed, the compatibility will be very wide, so much so that in the app code you can come across references to Sony, Nintendo, Yeti, or even Generic controllers, or other unrecognized brands, but still supported.
Exclusive firmware for Chromecast Ultra The Founder Edition of Google Stadia will also include a Chromecast Ultra, which will however be a little different from those already on the market.
Not from the hardware point of view, since the specifications will be the same, but for the software.
Google will in fact integrate into the Chromecast Ultra included in the Founder Edition a new firmware, capable of supporting the streaming game on Stadia.
This firmware will initially not be made available for the other Chromecast Ultra, which will have to wait for a future update, at a later date.

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